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bbatha 20 hours ago [-]
For all the potshots about AI, this update is huge even if you take away the AI features. They basically added lightroom to this release. There's some polish before you'd want to change your subscription, but its really tempting. It may be the best photo management/editor on linux. Yes, I know about darktable and rawtherapee and I stand by what I said. They also added a ton of motion graphics stuff which from the beta seem to be enough to undercut a lot of basic uses of after effects out. The later two features are in the free release as well!
BuildTheRobots 18 hours ago [-]
> ...before you'd want to change your subscription...
For anyone not in the know, Resolve has an exceptionally capable and feature rich free version. A lot of the AI features (and >4k editing) are locked to the Studio licence which is a one-time payment, but works simultaneously on two computers (including different OS's) and allows upgrades across major versions.
I spent less than $300 on it a decade ago and my licence works fine on new v21 released this week. My least-regretted software purchase in 3 decades.
switchbak 17 hours ago [-]
I was a lightroom user for almost 20 years, and their licensing ridiculousness was enough for me to:
- change up my workflow, avoiding raw so I can use simpler editing processes
- do way less editing
- take way fewer photos
It sucks, but I just can't justify their insane pricing scheme. I've been looking for Linux-capable tools for a while, and Darktable / Rawtherapee are a long way from what I'm after. What you describe sounds like a dream.
Arainach 14 hours ago [-]
This seems like an overreaction that punishes you more than Adobe. There are a number of other tools - until fairly recently Capture One offered perpetual licensing, for instance. Giving up RAW to spite Adobe is like being angry at Microsoft Office subscription pricing and saying you'll abandon word processors and just use a typewriter instead.
switchbak 14 hours ago [-]
I don't have spite for Adobe, that seems like a projection on your part. But I can't justify the purchase, and have adapted the way I take photos as part of that.
It's more like finding the subscription for a CAD program too expensive, and swapping to something more primitive instead. If that offends you, I think you gotta have a long hard look in a mirror some time.
Arainach 13 hours ago [-]
The point is that there are many options, at many different price points including free, that don't involve giving up 95% of the data your camera sensor provides and don't lock you into getting the exposure perfectly right the first time or else.
FastRawViewer, DxO, Affinity, Darktable, Capture One. Those are just the ones I personally have installed. There's also RawTherapee, a number of camera OEM-specific tools, and more.
fooblaster 10 hours ago [-]
I looked to see if any of these tools support the hdr gain map export that Lightroom supports, and of course, absolutely none of them do. I can't use these.
vr46 12 hours ago [-]
Capture One is a shitshow, however, and their new owner is actively trying to offload them, so a risk.
bigbuppo 10 hours ago [-]
Capture One still offers a perpetual license for US$349... it's the option down at the bottom, of course. And they still do discounted upgrade pricing on that, too.
bzzzt 4 hours ago [-]
They didn't do that last time I looked. You can only trade in your perpetual license for a discounted 'upgrade' to the subscription version.
qmr 15 hours ago [-]
Absurd to let them affect you so. There are powerful alternatives many of them open source.
switchbak 14 hours ago [-]
Absurd? What's with you folks and your strongly charged language?
Please recommend these "powerful alternatives", because I have explored the space and found nothing that replaces Lightroom in a way that I find acceptable. Please omit Darktable and Rawtherapee as I've already evaluated those.
larusso 7 hours ago [-]
I think non native speakers may not have a good feeling how charged a word or phrase is.
In their defense you only spoke about dropping your raw workflow for something simpler not that you looked for a special HDR RAW support.
I know it’s Apple and may not what you look for but does Photomator tick these boxes?
Melatonic 13 hours ago [-]
Lightroom mobile (only) is pretty cheap (still a subscription obviously) and does RAW. Depending on your workflow and device its not bad.
jwrallie 11 hours ago [-]
That’s quite reasonable. Props for them for doing it.
Without updates included, buying a lifetime license nowadays feels more like a subscription which expires as soon as your OS upgrades instead. It also creates a lot of friction with different file formats when you try to collaborate. companies know how to exploit this to force you into subscriptions.
gmanley 16 hours ago [-]
It's a bit convoluted to get to but you can also "rent" a license for $30 a month through Blackmagic Cloud. As with many, I'm not a fan of subscription licenses but it was valuable for me to use for a month to evaluate if the Studio features warranted the investment in the permanent license. Specifically some of the Fusion effects are Studio only.
agup792 4 hours ago [-]
I have become a huge fan of Davinci Resolve. Its free version carried me for a long time!
cjonas 20 hours ago [-]
I made the switch from premier to resolve a few years ago and it feels like such a breath of fresh air. Being able to do the same with Lightroom would be amazing so can't wait to check this out. I've been using the free version and honestly never needed the pro features but I think I'll make the one time purchase today just to support a non-subscription based product of this caliber
altairprime 19 hours ago [-]
Is the Lightroom stuff the same as was discussed on HN a couple months ago? If so, then, see also 296 comments about the new photo mode: https://news.ycombinator.com/item?id=47760529
bbatha 17 hours ago [-]
It is. That was for the beta
andrei_says_ 18 hours ago [-]
I have both the latest Lightroom and Davinci Resolve.
Recently I edited a few images requiring removing extra people from the frame and I was able to do all editing in Lightroom, in seconds.
As much as I dislike Adobe, Lightroom’s shortcuts and flow are now habits.
I will likely continue using both.
vjvjvjvjghv 14 hours ago [-]
I have tried most RAW editors and as a total package Lightroom always came out on top for me. The AI masking is a huge improvement.
Daub 7 hours ago [-]
I believe that DaVinci’s edge is the excellent masking and node based editing it offers (via the color page) and the insanely powerful hue tools. Neither Lightroom nor Potatoshop has effective hue tools - e.g. selectively change the hue or the saturation of a color except in the most primitive way.
Auracle 6 hours ago [-]
Capture One, however, does.
jackofalltrades 20 hours ago [-]
I was not aware that we could edit photos in DaVinci Resolve in Linux. Thank you for this info, I'll certainly give it a try!
dofm 19 hours ago [-]
Output size is limited to 4K in the free version, I think. Which is not nothing (8MP or something, good for a reasonably large print) but it might make you question how much editing belongs inside Resolve.
Melatonic 13 hours ago [-]
Seems odd to limit photo output also to "4K" resolution. Although I suppose if they did not someone could probably do workarounds like outputting an EXR sequence of an edited video file.
Hobadee 20 hours ago [-]
You couldn't until this release. :-P
sbarre 18 hours ago [-]
I haven't had a chance to look at the non-beta version but in the 21 Beta, the Photo page didn't support Lumix or Olympus raw formats, and I own two cameras: a Lumix and an Olympus. :-(
I assumed they would add them later, I hope I'm right!
edit: nope, still only supports Canon, Fuji, Nikon, Sony and iPhone ProRAW.
omnimus 18 hours ago [-]
They mentioned in notes the support will come. They support lumix videos.
sbarre 15 hours ago [-]
Oh I missed that, thank you! That's good to know..
Yeah I've used previous Studio versions to edit videos from my camera without any trouble. I'm just excited to finally ditch my Adobe subscription ASAP. :-)
Melatonic 13 hours ago [-]
Hope they add the Lumix support soon too!
sbarre 10 hours ago [-]
So it seems RW2 support is in the non-beta version of 21, I spoke too soon.
The docs page is incorrect, I was able to load my Lumix RAW files in no problem.
thewebguyd 19 hours ago [-]
I run a photography biz on the side, and this is huge tbh.
I already used Davinci to make a custom LUT, blended it with the Adobe camera standard profile to use in lightroom as a base for all my edits as Davinci's color tools are much better, and doing it this way just lets you get tones that you couldn't other wise get with Lighroom/ACR alone. This basically removes the need to have lightroom in there as a finishing step.
The only downside is by now I've got a really solid ImagenAI profile based on the 30k photos I've fed it over time, and that obviously relies on a lightroom catalog, and is also capable of applying my LUT since I've made it a slider in LR. I hate adobe, but I'm not sure I could go back to not using Imagen as now I can turn around a full wedding gallery in about 2 days.
Can you run batch processing with the same settings over a large sequence of images like in Lightroom as well? And/or make slight changes to some parameters at certain points of time like correcting light intensity during sunsets the transitions smooths when your hardware made a step change when capturing it?
bbatha 17 hours ago [-]
You can. Davinci is more powerful for this too because you can copy the parts of the node tree. So you can have a base edit for exposure, white balance etc then apply your look as a copy paste on top of the clean part. In Lightroom and most photocentric workflows you get one prebaked pipeline.
embedding-shape 18 hours ago [-]
I haven't tried these new image features at all, nor do I know how well exposed it is in the scripting API in the new version, but Resolve does have a Scripting API I've used for batch processing (of videos) in the past, I'm guessing this gist will soon be updated for version 21 then you can take a peek there: https://gist.github.com/X-Raym/2f2bf453fc481b9cca624d7ca0e19...
Daub 8 hours ago [-]
Agreed that the photo editing features are killer. AFAIK no other photo editing app allows the user to selectively desaturate a hue and its ability to adjust scoring to restricted lightness range is world class.
larusso 7 hours ago [-]
Lightroom maps support color range and luminance range. Can you explain what the difference is?
mistic92 17 hours ago [-]
Unfortunately they are far from Lightroom, maybe next year they'll be closer. I really would like to ditch Lightroom but there is no alternative
qmr 15 hours ago [-]
Ridiculous. Darktable and rawtherapee off the top of my head. There are many others.
maxgashkov 12 hours ago [-]
I tried Darktable and I don't doubt it's a powerful RAW editing software but it feels like to be effective with it you need to care about the software more than you do about photography. With Lightroom/Capture One etc. it's the opposite. Darktable is just too 'out there'
vjvjvjvjghv 14 hours ago [-]
I tried to like Darktable but even after more than a year I couldn’t get the hang of it. It almost killed the hobby for me. Lightroom just works for me.
None of those have reliable selective tool. Unpractical to use professionally.
patrakov 12 hours ago [-]
Darktable 5.6 will have AI masks.
Anyway, I tried them, and found that, after you master the "a few rough brush strokes + adjust feathering and mask opacity until it snaps" and "overzealous brush + parametric mask" techniques taught in any Darktable course, for wildlife photo editing, AI doesn't bring much. And yes, this does require a course to break the "perfect mask is required" mindset.
Yes, Lightroom courses will brainwash you that AI "select subject, select sky, select object" workflow is the only modern way to do selective editing, but this is the Lightroom workflow. For Lightroom, it is a natural workflow, because it is, in Lightroom, the best strategy that can create a mask that aligns well with the object edges - until it doesn't. Other editors (such as ART and Darktable) have other idiomatic workflows for masking, and they work, because they have other tools than Lightroom for snapping the mask or refining it.
Bird feathers spread out on the tips of their wings are one particularly bad example where AI struggles, but non-AI tools don't.
t0bia_s 6 hours ago [-]
Yet, LR is industrial standard no matter how enthusiastic developers of free software try. I wish that Adobe have proper competition, working on linux. There isn't.
patrakov 5 hours ago [-]
I have a different problem with Lightroom being an industrial standard. If you avoid Lightroom, you cannot find a photography teacher.
You can find a Darktable teacher, and I did. He is a professional photographer, but I disagree with that particular teacher's style in photography - especially the rejection of strong edits even if they do work as creative reinterpretations of the scene.
You can find a photography teacher with good taste in composition, with recognition that both ultra-constrained and creative edits have their place (and I did find such a teacher), but that teacher will inevitably use Lightroom. That teacher recognizes what needs to be edited, recognizes that Darktable has the right to exist, but will explain the needed changes using Lightroom tool names.
It's now your job to translate - and, importantly, translate the visual effect achieved, not the slider name. This requires seeing the intended effect. This requires doing it in Lightroom first and then trying to make Darktable output look the same.
For example, the teacher asked for a high-key edit and told me to raise the whites. In Lightroom, this keeps contrast high near the top of the tonal range, right until it abruptly becomes zero because of clipping. That "high contrast followed by clipping" behavior is exactly what the requested high-key edit needed.
But your teacher will never describe it in those contrast-related terms. Before translating the instruction into Darktable, you first have to discover the visual pattern yourself that the Lightroom slider is producing.
And the correct translation, if you use the "sigmoid" tonemapper, is the "target white" control, which the official documentation marks as "don’t touch". You need to set it to 130% via right-clicking to override the soft limit of 100%. Very non-obvious, not mentioned in the Darktable course that I went through, but the photography teacher then accepted the edit.
In summary, the requirement to learn Lightroom in advance just to understand the photography teacher is the real trap here.
well_ackshually 19 hours ago [-]
Also, nobody would have complained about "content aware face fill", "AI" image edition tools have been standard for ten years in Photoshop
embedding-shape 19 hours ago [-]
I remember CS2 making big news with the "healing brush", that's like 20 years ago or something like that.
dofm 19 hours ago [-]
That wasn’t an AI tool at all, though. Neither is pre-2023 content-aware fill, AFAIK.
They are both PatchMatch (well the healing brush certainly is), which is a heroic bit of code. Entirely deterministic statistical algorithm. Not AI by really any definition (including back then)
nandomrumber 19 hours ago [-]
Probably not you, but on this very forum there are plenty who will argue that LLMs / AI are entirely deterministic and that given enough time, a chisel, and sufficient clay tablets, any AI output can be calculated by hand.
I don’t know enough about anything to determine which opinion is correct.
Is AI output not just matrix multiplication and a random seed?
coldtea 11 hours ago [-]
>Probably not you, but on this very forum there are plenty who will argue that LLMs / AI are entirely deterministic and that given enough time, a chisel, and sufficient clay tablets, any AI output can be calculated by hand.
Any particular AI output is deterministic (and can be calculated by hand even, if you're immortal).
But it's not deterministic in the sense that (a) it's a black box on the Cloud, (b) repeated AI prompts don't give the same results.
nandomrumber 10 hours ago [-]
Isn’t your (b) only because of the addition of a random seed?
aesthesia 9 hours ago [-]
LLM inference can be implemented in a way where nondeterminism depends only on the random seed, but that's not common. It ends up being more efficient/easier to implement kernels whose exact results depend on how many other prompts are being processed in parallel. See https://thinkingmachines.ai/blog/defeating-nondeterminism-in... for a pretty extensive exploration.
dofm 18 hours ago [-]
I don't disagree necessarily on the fundamentals; I am slowly catching up on what LLMs do and don't do but that sounds right to me.
But what I would observe is that the healing brush does not have a random seed. It will always do the same thing if applied at the same pixel.
(I am actually less sure if content-aware fill randomises; I always got the impression it did not)
This makes it both incredibly powerful and occasionally frustrating.
Because on the one hand, you can learn to apply your judgement to precisely control what it will do, and change the radius or position if you learn it is likely to fail, which becomes instinctive. I absolutely love using it to fix scratches in film scans; it's a quick, precise, controllable tool that can be used in a way that is amazingly convincing, and it ends up quite a "zen gardening" thing as a result. It'll sell you on the cheapest wacom pen once you know how efficient it can be.
On the other hand there are situations where it simply cannot work the way you want because it will always find a pattern you don't want it to.
(You can sometimes use the clone brush tool first, to manually break up the pattern that patchmatch will find)
embedding-shape 18 hours ago [-]
> But what I would observe is that the healing brush does not have a random seed. It will always do the same thing if applied at the same pixel.
Given a model architecture that supports it, greedy decoding + the same inputs + prompts, that's true for most LLMs today too, I don't think people consider them less/more AI because of that.
embedding-shape 19 hours ago [-]
In my mind, it's as much "AI" as "AI Slate ID" introduced in this release, which I guess was kind of the point of what GP said.
gglanzani 19 hours ago [-]
Laat time I checked, deleting an image on DaVinci didn’t delete on disk. That’s something I’m really missing
alfirous 13 hours ago [-]
If I remember correctly, Davinci is Non-linear editing which doesn't affect the original file. Unless you mean there's copy of original file somewhere on disk?
gglanzani 3 hours ago [-]
I know, but what I miss is be able to delete in Davinci, and have the file disappear from disk :)
20 hours ago [-]
omnimus 18 hours ago [-]
It might be best editor on linux but running it on linux is not easy. You basically need pick correct hardware pick right distro. It might be pretty easy on the oficial rocky linux but on other distros good luck. Also no AMD support.
I am pretty experienced linux user and i would have to buy new NVIDIA card and pray things work out.
Sadly i found out it will be much cheaper to buy refurb mac mini. So now i have dedicated machine for editing video.
omnimus 18 hours ago [-]
I suspect main reason resolve supports linux is render farms with purposefully bought hw.
riidom 17 hours ago [-]
There install script is quite aggressive as well. Well at least around ~v16 it was.
dheera 19 hours ago [-]
Is there any RAW processing software for Linux that works for DJI drone photos?
I have a bunch of photos from a Mini 3 Pro and Mini 4 Pro -- 4 years' worth -- that I haven't published because I don't have a way to process them.
No tools on Linux (RawTherapee, Darktable, RapidRAW) render their colors correctly no matter how you mess with the sliders, and all of the Github issue pages are dismissive of the problem. There is something fundamentally wrong about how Linux RAW libraries are reading DJI photos.
Lightroom on a Mac tested on another computer renders them all correctly, but I don't own a Mac nor Lightroom.
__mharrison__ 19 hours ago [-]
Resolve runs on Linux. What am I missing?
bbatha 17 hours ago [-]
Resolve unfortunately only supports a few brands of raw. Om systems is not supported for instance.
15 hours ago [-]
Forgeties79 19 hours ago [-]
>They also added a ton of motion graphics stuff which from the beta seem to be enough to undercut a lot of basic uses of after effects out.
I moved my team to Resolve about 2.5 years ago and I can say with absolute confidence Fusion > AE. Resolve Studio is all you need, period. Lightroom is clearly better right now than their Photo editor but like all their other offerings (ehhh except fairlight lol still mediocre), it's only a matter of time
httpsterio 19 hours ago [-]
This has not been my experience. I have frequent crashes with Fusion that seem to be related to specific nodes. Checking my computers usage it doesn't seem like I'm running out of juice either.
When it works, it's really nice and I'm sold on the node based workflows, but it's not all entirely roses.
Resolve itself is excellent, Fairlight works just Ok and is still heaps better than Audition ever was. But Fusion I feel like hasn't seen enough love in the past few years.
The whole Reactor setup for installing Fuses feels really broken and for the free users they disabled those entirely in version 19.1.
Forgeties79 17 hours ago [-]
That’s interesting, our experience with fusion has been fantastic. But maybe you’re doing certain kind of work or more advanced work than we are
echelon 20 hours ago [-]
> For all the potshots about AI,
Most video is going to be AI in the near future. They see the writing on the wall. Their camera business line is going to sharply decline.
swatcoder 19 hours ago [-]
> Most video is going to be AI in the near future
That's like saying all fine art would be photography, all film would be CGI, or all music would be synthesized electronica.
That's not how aesthetics seem to work. Artists will make more or less good use of generative AI in their work, and it will probably seep into most media in some way or another, effecting them, but arts mostly don't get replaced and AI doesn't really offer an exception to that history.
criddell 19 hours ago [-]
> That's like saying all fine art would be photography
Or is it like saying most portraits will be photographs rather than paintings? There are still a lot of portraits painted (maybe even as many as the pre-camera days), but by raw numbers most portraits are created by photographers.
darkwater 19 hours ago [-]
There will also be a longer or shorter period of time in which such technology will be abused by artists (because it's new) and at some point it will stabilize.
echelon 17 hours ago [-]
It's saying most art will be created with AI.
Like saying most pictures will be made with digital cameras.
Like saying most music will be captured and edited digitally.
You guys have an anti-AI bug and it's eating you alive and blinding you to the future that is unfolding. It's toxic and you're all 100% wrong. Your hate makes it impossible to see all of the improvements.
I've been a filmmaker for decades. This tech is the most amazing thing I've ever witnessed. And it's just getting started.
Stop being old men yelling at clouds. If you don't like it, you can continue doing things the way you're used to.
pjc50 8 minutes ago [-]
The quantity/quality tradeoff is horrific. And I speak as someone who's watched hundreds of low budget "B" movies. AI is going to allow churning out vastly more movies than anyone can ever watch. Even if some might be good, the average quality goes down, and the adverse selection problem of trying to decide if something is going to be worth committing two hours to becomes harder when you have to scroll for longer and longer distances.
There's already a bit of a fatigue with CGI and the "flat lighting" Netflix TV style. AI is just going to make that worse. Mind you, I'm old enough that I would call any movie where more than 50% of the frame for more than 50% of the runtime was never real objects and created entirely on computer "animation". It's a subtly different discipline.
But yes, there's going to be a lot of it, and it's going to rack up a lot of Netflix watch hours, in the same way that "4k crackling fireplace" does.
vile_wretch 16 hours ago [-]
It isn't like saying any of those things because they are referring to recording media and not to a pipe dream invented by tech bros to attract investors so that their deeply-in-the-red company can stay afloat a little while longer. AI can't create anything.
jiggawatts 14 hours ago [-]
> AI can’t create anything
Individuals are now making eight-minute movies with AI that are definitely wandering across the line of “watchable” into “entertaining”:
It isn't like saying any of those things because they are referring to recording media and not to a pipe dream invented by tech bros to attract investors so that their deeply-in-the-red company can stay afloat a little while longer. AI can't create anything.
How do you know you aren't arguing with one now?
coldtea 11 hours ago [-]
>You guys have an anti-AI bug and it's eating you alive and blinding you to the future that is unfolding
For the moment what is unfolding is a dystopia shoved down most people's throats, whether they want it or not.
And the bug is obviously the "AI bug", a foreign body recently introduced. The "bug" can't be our default previous state (no AI).
>I've been a filmmaker for decades. This tech is the most amazing thing I've ever witnessed. And it's just getting started
Hopefully it will be over soon.
>Stop being old men yelling at clouds
You know that the leading AI providers and experts in the field often discuss how AI can/might/surely will wipe us off?
Not some random guys with signs in some street corner. The main people behind it.
Now, I don't believe it's so, at least not for the reasons mentioned, like the singularity. But there are very dark results from AI in society and in many domains.
But hey, we can make pretty uncanny valley (for now) videos and special effects! No need to involve or employ humans in our art either. And the human art can be drowned in a sea of AI crap, so noone will really see our AI art either. Such amazing tech /s
echoangle 20 hours ago [-]
Aren’t the cameras they are making aimed at professional productions? Those are probably going to replaced last, the first thing will be (or are) TikTok clips shot on smartphones.
I don’t think they’ll see a decline in cinema camera sales due to AI soon.
echelon 14 hours ago [-]
> I don’t think they’ll see a decline in cinema camera sales due to AI soon.
Happy to bet on this!
Expensive glass and all of the processes around it takes more time, money, and resources than Seedance 2.0. And these models are only a few years old at this point.
echoangle 14 hours ago [-]
> Expensive glass and all of the processes around it takes more time, money, and resources than Seedance 2.0.
Sure, but the results will also seem better to a cinematographer.
When do you expect the first movie with fully 3D-generated imagery (which would mean that a camera was actually replaced by AI) will be released?
I can imagine it will happen at some point, but I don't see it soon.
Forgeties79 19 hours ago [-]
Yeah they don't make a single consumer grade product. Prosumer at its lowest, and even then they're way too technical for the uninitiated. No one is picking up a BMPCC and just shooting/posting online.
13hunteo 20 hours ago [-]
Why do you believe this? Are you expecting all media to become fully AI - sports, TV, movies, youtube?
add-sub-mul-div 19 hours ago [-]
They've been spamming slop project submissions the last few months. But then again, who isn't?
AngryData 19 hours ago [-]
I doubt it because I wouldn't waste my time watching it and I can't imagine all that many people today that don't already watch AI videos are going to suddenly change their mind and decide they like AI produced Hallmark movies.
t0bia_s 12 hours ago [-]
For commercial use maybe. Not for documentary or personal use.
Actually what ruins camera businesses are smartphones, not AI.
CyberDildonics 20 hours ago [-]
"AI makes real world obsolete." I think that's enough hacker news for today.
Sohcahtoa82 19 hours ago [-]
No way.
Even the frontier models running on insanely powerful hardware could only generate 15 second clips in low resolutions.
And yeah, I saw some demos from Seedance 2.0, and they were awful. It's ridiculous how much people on Xitter were like "You can't even tell it's AI!" and I was like "It's trivial to tell it's AI" and could easily pick out all the markers. An individual screenshot could look good, but every time the camera angle changed, there would be a glaring inconsistency.
You people are either blind, delusional, or outright insane. AI might be used for a quick clip, or used to enhance something recorded by a camera, but "most video" is definitely wrong.
VladVladikoff 20 hours ago [-]
God I hope not. That’s depressing.
Geezus_42 20 hours ago [-]
Even more reason to check out.
Forgeties79 19 hours ago [-]
So live A/V is just dead now? Movies are dead? I really don't get where this take is coming from.
echelon 14 hours ago [-]
> So live A/V is just dead now?
I'm an indie filmmaker and I do community theater. We use gaussian splats for 3D filmmaking, and we're already using AI for background plates and VFX shots.
Where this is going - your local community theater will be able to have Lord of the Rings / Gollum-style facial/body rigs that eventually work in real time, and actors will markerless mocap into super high fidelity fantasy and science fiction scenes.
> Movies are dead? I really don't get where this take is coming from.
Movies will never be more real and more personal. The folks at A24 are going to have Marvel powers with way better stories.
Stop being so bearish. These are tools, and creative people will abuse the hell out of them to do wildly cool things.
Forgeties79 5 hours ago [-]
I’m not bearish. I’m incredulous at their statements and agree with you. Take a second look at it.
Good luck on your journey as a filmmaker (truly not being sarcastic), I’ve been in the industry for 15 years so we are colleagues here who can have a dialogue.
BoredPositron 19 hours ago [-]
You are only looking at your own consumption at the moment. There are a lot of problems that still need to be fixed especially with rope artifacting. The 4k most models taunt isn't equivalent to a real 4k image or video as well at the moment you need a quality factor of two to get the equivalent result of a shot image or video. Resolution does not indicate quality.
bluelightning2k 20 hours ago [-]
So much respect for Black Magic. They are absolutely World Class and their business model is extremely generous.
Having said that, for all the AI features, the big one would be setting key frames etc. with an agent, driving the general editing workflow with text,etc. I realize this is non trivial but it's certainly viable for a team of this calibre.
I think if BM added a paid for agent which helped execute their traditional video editing tools (even if it "only" supported a subset) then that's a subscription a lot of people would be willing to pay for, especially as their core tool is so generous.
MoonWalk 17 hours ago [-]
BlackMagic does quite a few innovative things. I have one of their cameras, and thus a paid license for Resolve. It's my primary editing tool. I've even done a music remix in Fairlight just to see if it could be done.
But their priorities are not always well-set. In Resolve, significant problems remain while more and more functionality is hastily slapped on.
The so-called "integration" with Fusion remains very poor. Compositions' presence in timelines is extremely fragile, and inexplicably degrades source material's resolution to that of the target timeline. This means that if one of your timelines is HD but you bring UHD clips into Fusion, they will be degraded to HD upon ENTRY to your Fusion comp, before they ever get to the timeline. So in Fusion all of your keys and other selective image processing will be chunky garbage.
Also: If you start a project, import your footage, and then drag a clip to the timeline... Resolve will offer to change the frame rate of the timeline to match. But NOTHING ELSE. Every other major NLE offers to match the timeline to the first incoming footage in ALL regards. But not Resolve, despite years and years of vociferous complaints in their forum. This is a basic, expected feature but ignored by BMD.
And finally a core issue: multiple, unrelated node views scattered about. Resolve needs to consolidate them into a single node view for all processing. That would flesh out Resolve's half-assed "integration" of four or five other products and provide a game-changing workflow that is long overdue.
mdre 38 minutes ago [-]
This so much. If only they ditched both node styles and made Nuke style nodes but with horizontal flow by default maybe. The Color page nodes are so so wonky.
rstupek 18 hours ago [-]
You might be interested in a tool we're working on which does some of what you're wanting https://sparkfxstudio.com/ It's presently in beta but is an AI tool for helping speed up video workflows using agentic AI.
bluelightning2k 17 hours ago [-]
Respectfully no, thank you.
I know a lot of people are/will build this. I would be specifically interested in Black Magic doing it first party.
odsodsods 20 hours ago [-]
people complaining about AI features have clearly never wasted hours editing video or lost time and money discovering a technical flaw in a rush shot three days ago. For actual workflows, these tools are lifesavers
tehbeard 18 hours ago [-]
Because those people see the phrase "AI features" and the first thought is those sloppy generative AI stuff where things shift.
Where as marketing at all these corporation is trying to genericize "AI features" into anything using an algorithm.
"Content aware fill", something we've had for over a decade is now "AI object removal"
"Noise suppression" is "AI voice extraction"
Motion unblur is now "AI motion unblur".
ComputerGuru 18 hours ago [-]
I’m not sure I agree? For each of your examples there are algorithmic approaches and neural network approaches. Companies have certainly been loose and wild with how they market these, but there remain distinct approaches and implementations for each. Very generally speaking, the neural network based approaches (aka “generative AI”) perform better but with much worse degenerative cases and a higher baseline rate of unwanted side effects (that are normally not immediately visible but tend to cause issues down the line).
My bigger concern is that these neural network based solutions have taken the place of the former rather than supplemented them. Many tools no longer provide the algorithmic/kernel-based approach at all, and have marketed the “AI” (née ML) alternative as a strict superset/upgrade, despite its potential drawbacks.
(Interestingly while the inference-based implementations generally have higher latency (or infinitely worse, cloud and pay-as-you-go requirements), for some computationally difficult kernels the inference-based approach is actually faster!
17 hours ago [-]
19 hours ago [-]
l33tbro 15 hours ago [-]
> wasted hours editing
Editing is a craft. You have to watch everything, otherwise you don't know what you have.
A machine organising stringouts and selects can work for interviews, but not for action. But even then it is only parsing your media for semantic intent. It misses the way things are said, which often imparts a different meaning.
You can use AI features for editing. But it is unlikely you will be making anything very intetesting.
embedding-shape 12 hours ago [-]
> You can use AI features for editing. But it is unlikely you will be making anything very intetesting.
What? It bears no impact on if what you're making is interesting or not, couldn't matter less. People been creating amazing things with nothing, and absolute trash with everything, and also vice-versa, seems to be all up to the person's taste and skill, and less to do with the actual tools they use.
l33tbro 11 hours ago [-]
"Taste and skill" is my exact point. If you are not watching everything you have captured, then what you make will most likely not be as interesting than if you had.
I think your mistake is to assume editing is like painting, where you can just make something brilliant with a few colours and a canvas. But editing is much more analogous to writing a book. If you have read extensively on Ancient Rome and spent time comprehending the subject, you will create something far more interesting than essentially remixing a few primer books and articles that have suggested to you by an LLM.
People have indeed "been creating amazing things with nothing" in the expressive arts, but that approach falls short when the value comes from communicating depth from narrative information.
jscheel 19 hours ago [-]
I really don't understand why people are complaining about the AI features. These all mostly seem like solid quality of life enhancements and CGI-like tweaks.
starkparker 19 hours ago [-]
some of these genuinely excite me, like the slate recognition (chore-reduction), clip search (although I'd want to see how reliable it is), and deblur (a typical PITA post fix). anything that makes masking, tracking, and level-matching easier saves hours on hours, but only if they're either reliable or easy to fix what the automation gets wrong (and it'll always get something wrong by the director, no matter how good it is, because telling editors what they did wrong is how directors make money).
the more SFX-end ones like facial aging and face reshaper, or the talent-replacing ones like speech cloning/ADR, feel both too prescriptive for a director to dial in what they aesthetically want, and also not good enough for the final cut. so I struggle to find where they'd be actually useful in a workflow as opposed to being a trap, looking just fine enough at a glance to sneak into a final cut while looking poor when viewed by the audience.
likewise the focal adjustment and upscaling just feel gross. the kinds of things a good cinematographer can already do, and it'll be so so tempting to use tools instead of taking time to do it right in camera because it'll look good enough in the editing bay, but I feel like it'd really stand out as fake in the final cut unless you're targeting like, heavily compressed social ads. the less you use them the better they'll work, which isn't ideal for a marquee feature.
if the blemish remover really does respect continuity it'd be a nice-to-have, but it also feels like another trap to be careless/cheap on things like makeup or lighting at the shoot, at the expense of looking fake in post
I think that's the broader angle that bugs me the most. all of these tools are convenience tools for editors, but in the end they'll really be justifications for directors/producers/studios/agencies to cheap out and do shittier work faster on the shoot. a cheap, shitty shoot covered in AI bandaids is still going to hit an audience like a cheap, shitty shoot.
alper 2 hours ago [-]
The people doing the complaining are usually not the people doing real work in these tools. You can always find some loud voices somewhere.
dist-epoch 19 hours ago [-]
Artists HATE AI. I fully expect some sort of DaVinci Resolve backlash, artists refusing to cooperate with those using this software.
thewebguyd 19 hours ago [-]
I doubt it. Artists hate fully AI generated slop.
Artists appreciate and use time saving tools. The AI features in Lightroom, for example, are very well received by photographers (myself included). Automatic subject, background, sky, body part masking, content-aware/generative fill and generative remove are genuinely helpful and time saving.
beering 18 hours ago [-]
Photographers have already delegated their art to pushing buttons on a machine. They are the most receptive to AI tools, but not representative of artists in general.
gmueckl 18 hours ago [-]
These tools are very specific and keep the artist in control. Slop generators aren't reallly controlable.
embedding-shape 12 hours ago [-]
What tools in this release are "slop generators"? The entire context for the entire discussion here on HN should be "AI tools in the hands of capable professionals", as this is software for professionals, most of which highly appreciate most of the features BMD puts out, including the ones prefixed with "AI".
gmueckl 9 hours ago [-]
Sorry, I was unclear. I was referring to wholesale text to image/text to vudeo generation as sloppy generators. That is not what Black Magic or Adobe is building.
scottyah 18 hours ago [-]
What are you talking about? I don't know anyone grinding away deep in DaVinci or Flame that wouldn't love AI assistance. If anything, the studio heads will come in and insist it's all done by hand with the same energy they keep people up to 4am changing the color and shape of the eyebrows of the camel on a box of cigarettes just to deal with their neuroticism.
Kiro 14 hours ago [-]
No serious user of DaVinci hates this.
gigatree 19 hours ago [-]
“WE WANT TO DO THINGS THE HARD WAY AND WE WON’T BUDGE”
cindyllm 16 hours ago [-]
[dead]
Lalabadie 20 hours ago [-]
The whole first section: 9 features, 9 titles with "AI" in them.
I don't think their use of it is bad at all, I'm just tired.
zuminator 19 hours ago [-]
They could remove the word "AI" from each one of those feature titles, and the titles would be just as descriptive without them. At this point, it's just marketing noise, more distracting than informative. Maybe like "cyber" in the 1990s. Would you like some AI tea with your cybercrumpets?
dist-epoch 19 hours ago [-]
"Background removal" or "Face aging" without AI were done before, and they were shit.
Putting "AI" into the feature title means "this time it actually works"
miniman1337 20 hours ago [-]
Its all local if that helps?
Lalabadie 20 hours ago [-]
I think they've made lots of great practical choices! 100% in agreement with running local models for these tasks.
My opinion is that, for end users, if you name your feature "AI" to market it, you kind of already failed to read the room. You're writing to VCs while hoping it convinces customers.
Name what the feature does, what it gains them. Call it "smart" if you must imply some black box treatment.
Naming AI as the selling point for everything feels a lot like that Android tablet ad circa 2010:
"Your wife will love the new dual core Tegra™ chipset!"
Sohcahtoa82 19 hours ago [-]
> My opinion is that, for end users, if you name your feature "AI" to market it, you kind of already failed to read the room. You're writing to VCs while hoping it convinces customers.
100% this.
Maybe I live in a bubble, but consumer sentiment regarding AI seems extremely negative. Boasting "AI" features is more likely to lose sales than to create them.
scottyah 18 hours ago [-]
But their target audience are creators, not consumers. Creators love AI.
embedding-shape 12 hours ago [-]
> Creators love AI
This is way to broad, there is a whole slew of creators, at different scales with different motivations and what not, you can't really say that such a large group loves/hates anything.
Personally, I see video professionals loving AI features that save them boring work, same as for me as a programmer and hobbyist video editor, yet we want to manually do the interesting stuff.
rezonant 13 hours ago [-]
Are you sure about that? Creators aren't too excited about all of their content being hoovered up and used without compensation or permission, or the AI industry manufacturing economic pressure that devalues quality and the skills they've developed for a craft they are passionate about.
Sohcahtoa82 17 hours ago [-]
Good point, though I think it depends on the creator.
Professional creators working at a corporation probably love AI.
Amateur independent creators that weren't making any money from their art hate AI and use it as a scapegoat. They weren't getting commissions before, and now they're claiming it's because AI is replacing commissioned art.
embedding-shape 20 hours ago [-]
And each is very specific to a use case, not a "general chat prompt for triggering API calls" but things like "ML model to categorize video clips and assigning tags + names, so you can find it faster" and similar.
I'd also get tired if it was "AI ala Microsoft/Google" where the goal is to get you to write forever with a chat bot somewhere else, but these features are very different from that.
Papazsazsa 19 hours ago [-]
You're right to be tired of it, and of course I haven't tired these specific features yet, but Davinci was already lowering the barrier to entry for filmmakers, and if 21 works as they say it will, then you're looking at a major lowering of said barrier.
antirez 20 hours ago [-]
Got a copy of the Studio version a few months later I opened my YouTube channel: among the best money spent in software of my life.
gbraad 20 hours ago [-]
I felt the same when I got Vegas and Sound Forge, but they never got released on any platform other than Windows, so eventually outgrew them. I totally understand what you mean; I use it, but also happy with Blender!
ncfausti 20 hours ago [-]
What do you like most about it?
embedding-shape 19 hours ago [-]
One really neat thing is that you get free major updates. I bought a Blackmagic camera back when resolve was version 14 I think, and today I still use the very same license with Resolve 21.
Not that I spent any extra money on the license compared to what the camera itself costed, but I also feel like the 0 money I spent was well spent :) Harder about the time commitment to move from something you know really well to something new, but the time I spent on that was very well worth it too.
wavemode 20 hours ago [-]
Eventually, in moviemaking, generative AI is going to be seen the way CGI is. That is, how people complain about CGI when it's obvious/distracting/noticeable, but the best usages of it won't be noticeable.
swatcoder 20 hours ago [-]
Sure, and like CGI, it will change the nature of the media entirely.
Different stories shown with different treatment. With CGI, scenes zoomed out to wider shots and effects swelled even louder over lighting, intimacy, acting, etc.
Old styles didn't disappear or stop evolving entirely, of course, but the center of attention profoundly shifted and the "big" production money went with jt.
Generative AI will likely drive some kind of analogous shift in dominant film aesthetics. I don't know where, but I'm not particularly excited by it myself yet.
paulluuk 18 hours ago [-]
I don't know much about the movie industry, but I think the biggest commercial successes for early CGI was possibly Jurassic Park? I don't think it would have been nearly as good if it had all just been done with puppets.
Likewise, there's been a ton of movies since that could in theory have been done purely with SFX instead of VFX, but which is probably must better from having used VFX/CGI, titles like The Matrix, Lord of the Rings, Inception, Avatar, etc.
Obviously there was also charm in titles like E.T. and Gremlins, and I think there might still be a market for movies like that, such as the 2019 Netflix series The Dark Crystal: Age of Resistance (I loved the 1982 version as a child, though this sequel wasn't for me).
I guess the question is: will generative AI allow new movies to be made, the same way that CGI has? Or will it just be an economic shift: the same quality CGI but at a fraction of the price?
There may still be people out there who believe that AI will never be able to create CGI as good as humans can, these might be the same people who used to say that CGI can never look realistic. And if you work in VFX, I bet that you can spot a fake mountain with the slightly incorrect shadows in the distance easily, but as a simple movie watcher, I really don't see it, especially when it's only on screen for like 3 seconds.
zerobees 18 hours ago [-]
Maybe, if there's anything left to change?
If you look at the ten top-grossing films in the past 15 years, it's almost exclusively computer animations or SFX showcases with some token, quip-based acting thrown in every now and then (all the Marvel universe stuff).
Basically, I'm not even sure if replacing actors with AI would be stylistically perceptible for the average moviegoer. There are interesting films still being made, but almost no one is watching them, because you have the option to watch some SFX explosions and flying superheroes in Avengers VII.
add-sub-mul-div 19 hours ago [-]
It really challenges my stance of human supremacy over AI when I only see these rote, shallow, unimaginative defenses of AI.
wuliwong 18 hours ago [-]
Likewise when I see rote, shallow, unimaginative critiques of defenses of AI. ٩(^‿^)۶
Andrex 13 hours ago [-]
Anecdote time.
I couldn't get Resolve to run on my discrete-GPU-less PC running Fedora. First the lack of RPM or Flatpak were lame, but integrated graphics was the real killer.
I started learning Blender VSE and walked away super impressed. Finally found my editor. (Spent years getting used to Premiere on Mac and PC.) It runs good even though I don't have a dedicated GPU yet, unlike Resolve. (And Blender is a full-on 3D modeller, I should note.)
I'm going to scale up my hardware eventually, but right now my editing needs aren't huge. Just chopping and splicing up stuff for YouTube. Blender's VSE is incredibly good for my use case.
bragr 12 hours ago [-]
How are the learning resources for Blender VSE? I've tried several open source editors (openshot: not fit for any serious purpose, shotcut: would be great if not bugged out) and ended up on Resolve for the combination of being free for my purposes and good community resources. I've looked at Blender for 3D before and found the good resources tend to be out of date. Is that still an issue?
edit: I may need to give the OpenShot 3.x a chance. The OpenShot release history [1] makes the claim that they have addressed many of my complaints
Try kdenlive for basic video editing. It's better than openshot
samuell 19 minutes ago [-]
I'll second looking at KdenLive.
You might want to stay away from very recent major versions for stability, but it is a very capable editor that is also much more robust and performant than openshot.
I haven't compared with Blender VSE though.
kkukshtel 15 hours ago [-]
The audio-driven animation stuff here is so nice. A year ago I went on a journey to produce a video podcast waveform based off the audio track, and the process was incredibly painful for no obvious reason. My hope here is that I can now just do this all within Fusion and not need to render this in an external tool.
Also nice is built in loop (ping pong) animations! No more duplicating keyframes!
For all the issues with AI, these features aren't so bad. The "AI" search is possibly one of the more useful ones. That'll save me a fair bit of time.
dllu 18 hours ago [-]
There's a Linux amd64 version and a Windows arm64 version. However, I use a Linux arm64 machine, and arm64 machines are going to be a lot more common going forward. I wonder if there are plans to release a Linux arm64 build?
emilbratt 12 hours ago [-]
Unless you are on Apple silicon, then im not sure the ARM cpu and hardware is powerful enough for you to get a decent experience. It is heavy software, after all. Still, I would expect them to release Linux ARM builds when we inevitably move over to ARM as the common arch. :)
OliverGuy 2 hours ago [-]
Ampere make some big 32-128 core server ARM chips that are somewhere around Zen4c ish in performance, although they aren't commonly used outside of the server context. But they do at least exist.
goblin89 16 hours ago [-]
I tolerate Resolve, essentially it’s just inertia. It is hard to imagine software could be commercial and so poorly made.
My favorite glitch that has persisted for many versions is how if you background it while it is launching, the GUI becomes frozen and the only way to use it is to kill the process and then launch it again making sure to not switch to any other apps while it loads. The worst one that comes to mind, because it happens all the time when I am using it, is when you hit undo once it could undo multiple recent changes (never know how many exactly, just have to guess), and if you then redo in panic it would only redo one of them, so you have to manually do it (fun when it involves fine color adjustments). For my own sanity will not try remembering all the other ones. In addition, a lot of counter-intuitive design choices, messy color management, etc.
Proprietary cross-platform software for multimedia production tends to be polished but Resolve genuinely feels worse than an Electron app, with subtle delays and micro-freezes in many interactions.
To be fair now with all those “AI” features they could probably say it is optimized for “agents” or something…
archerx 55 minutes ago [-]
I have been using resolve since they added editing functionality (it used to only be for color correction) and I have never had any of those issues. I have the paid studio version and have used it for commercial and private work. It is also a lot less crash happy than premiere which I ditched for resolve and never looked back.
Maybe there is something wrong with you system?
goblin89 43 minutes ago [-]
Unlikely. This has been the case on 3 different laptops and multiple macOS versions and Resolve versions.
I use it pretty infrequently nowadays and I admit I didn’t see the startup freeze in a couple months (either I am lucky or they finally fixed it in a recent update), the undo glitch is alive as ever though.
Some other things off the top of my head:
• UI freezes for a second or two when you switch to Fusion tab.
• If you adjust speed in a Fusion node, timeline clip remains the same length, so if you slow it down 2x you can only see the first half. To say Fusion in general is half-baked is to be very, very generous.
• Export location gets reset every launch.
• Can’t copy-paste a node or its settings, in case you want to test between two different configurations.
Even the aforementioned RawTherapee (which is made using Qt I think and which is far from a shining example of usability) is more pleasant to use for me.
Mickelby 19 hours ago [-]
I just pulled in 10 iPhone RAW files. It did a really nice job of processing them, I did the usual pulling-up shadows and highlights, and played with some of the sliders. Noise reduction and sharpening tools are primitive. Yet the photos look great. I finally managed to export ("render") them.
It's a baffling process flow if you're coming from Lightroom or a manual ACR workflow. But I'm excited to see where this goes. Quite simply, the output results are great. And free!
Those who have moved to Resolve from FCP: would you share a few words about your experience?
I’ve used FCP for a long time but have never loved it. I also have some experience with non-destructive workflows like Blender geonodes and have heard that Resolve adopts a similar paradigm. Definitely curious!
sonar_un 2 hours ago [-]
I use both in my workflows. Though with all of the features of Resolve, I still use FCP for most of my content. FCP is just faster to edit and has a smoother end-to-end workflow. Resolve is still best for colorgrading and fine details, but if you just want to get a project released on time, nothing beats FCP.
l33tbro 15 hours ago [-]
Just get Resolve. It is similar to what FCP
was before Apple turned it into glorified iMovie. Only it is far more powerful than FCP 7 was back then.
Industry-standard NLE's like Premiere or Avid are probably the closest to Resolve. But even those are legacy programs that rest on their moats, whereas Resolve takes far more chances and does far less dumb shit than Adobe and Avid.
The seamless integration with industry-standard grading software is also... um mindblowing. Premiere has Lumetri and FCP has it'd colour correction tab, both of which are like MS Paint compared to Resolve's colour capabilities.
It's also free. The paid version unlocks mostly things to do with grading.
zarmin 15 hours ago [-]
I moved to Resolve from Premiere and wanted to commit seppuku. Of course, Premiere also made me feel that way.
justinator 17 hours ago [-]
The only thing wrong with Resolve is there is no "just get out of my way and let me get something done" mode. No easy/beginner mode. This is a very sizable, complicated piece of a software that has little bounds on what you can do with it. The learning curve is as steep and tall as the granite walls of El Capitan.
That's not really a critique on the software -- it's not trying to be what it's not. But the criticism of the software is painted by the fact that it's hard to get good at it. Well ok I will critique it: the user interface is garbage. Like they studied old versions of Gimp and thought, "let's do even worse".
The metaphor isn't perfect, but it's got some of that ol' TIMTOWTDI Perl feeling to it.
boppo1 13 hours ago [-]
>just get out of my way and let me get something done
Funny, that's how I think of easy/beginner modes: "in the way, preventing me from getting something done".
justinator 13 hours ago [-]
Haha, fair enough. Perhaps a more insightful take from me is that the app makes you understand the underlying process a little more than many other options. For example, color space, color correcting. It gets complicated quickly and since the internet is the source of most of the guidance for noobs about it, there are opinions.
kuschku 10 hours ago [-]
> The learning curve is as steep and tall as the granite walls of El Capitan.
At 643 pages it's surprisingly short for how many subjects it introduces. Going further you'll of course want to read In the Blink of an Eye.(978-1879505629) and the Color Correction Handbook (978-0133435542).
"The beginner's guide is only 643 pages" may support my POV more than you may think.
samuell 19 hours ago [-]
For people using Resolve, would you recommend someone already quite well-versed in KDenLive to switch, for some non-profit work on cutting together educational content with some animations, some talks etc?
Will it allow me to drastically improve my workflow (save time for some tedious tasks), increase quality of the outputs etc?
embedding-shape 19 hours ago [-]
If you're organizing/having hundreds of clips you want to put together, or overall want a more opinionated workflow, then I'd say give it a try at least, the free version doubles as a trial :)
I'm a Premiere migrant to Resolve (Studio) some years ago, biggest hurdle is the opinionated workflow, it basically wants you to use the tabs in the bottom to go from "Media > Cut > Edit > Color > Fusion > Audio > Deliver" (simplified) so different tools available in different areas, made for different use cases, but in general once you've learnt the overall and high-level concepts, it makes editing really easy and smooth.
Besides, it's probably the most stable video editor that runs natively on Linux since ever, I think I've had it crash once, and the Fusion 3D text doesn't work properly for me, but besides that, runs like a dream and UX is miles ahead anything else available.
samuell 18 hours ago [-]
Stability sounds interesting. While KdenLive has worked OKish for me, certain versions have broken my projects, and there are some long-standing bugs, like subtitles disappearing if I do a specific operation in the wrong moment. While the latter is fixed by a simple Ctrl+Z it is giving me second thoughts about using this for really large projects.
flexagoon 19 hours ago [-]
Resolve was a much better experience for me than kdenlive. But you can easily try it out for yourself because most of it is completely free (in fact you probably won't ever need the paid features for what you do)
samuell 18 hours ago [-]
Great to hear.
billti 19 hours ago [-]
I'm no expert (relatively new to the field myself), but I was trying to put together some simple videos with animations in Final Cut Pro and decided to try DaVinci Resolve, and I'm glad I did. The Fusion stuff bundled into it is incredibly powerful for animations.
It does take some getting used to, but the amount of tutorial content on YouTube is another reason I'm happy I made the switch. A lot of really good stuff on there. (Search on 'DaVinci Resolve Fusion' to see some examples of it in action if you want to get a feel).
samuell 18 hours ago [-]
Wanted to expand on the animation part, so will check this up for sure, thank you.
rglover 18 hours ago [-]
One of the rare pieces of software that actually gets you excited with each new release. Moved to Resolve from Final Cut a few years back and I've never been happier. Looks like this release just continues the already great experience.
__mharrison__ 17 hours ago [-]
Just last week I made some automations for my recording and editing process in Resolve. Using Python to script initial editing.
It works pretty well. I tried it this morning and in about 15 minutes I had recorded and edited a three minute video.
(I've used AI transcription in resolve before, not this is actually editing the transcript with an llm and then inserting the clips. I also did breath detection and b roll placement. The Python scripting later is poorly documented and only supports a subset of the functionality of Resolve.)
tim-projects 5 hours ago [-]
Does it support phone recorded video without conversion?
That was the blocker for me. Kdenlive does
peterbell_nyc 18 hours ago [-]
Anyone using this headlessly got a read on how much of this an agent could do without human intervention? Would love to have a gut check on "sure, spend the $295 and you'll get some benefits for free if you have an agent run your videos through this before shipping them"
To be clear, my use case is making weekly online videos suck a little less - not grading feature films :)
gregsadetsky 18 hours ago [-]
You can use the free version (no need to pay), and it should be possible to drive Resolve using the Python API -- see this MCP server built on top of that API:
You can also try pointing Claude to the API surface directly.
The result might be chaotic, but you should be able to automate editing... maybe. :-) Ha. (You'd need a good loop to make sure Claude can see what it's doing..? Beyond screenshots I mean - ie how would Claude know its doing a good job editing?)
tobyhinloopen 13 hours ago [-]
I like that it runs on Linux but coming from Lightroom, it is a challenge to use. I don’t even know how to import photos that are added to a previously imported folder
entropie 11 hours ago [-]
I used lightroom over a decade and besides the initial quirks i fucking love darktable. After 6 month I actually like it more than lightroom and never looked back.
adzm 15 hours ago [-]
Excited to see Resolve continue to improve. Hopefully this encourages more improvement in the wider ecosystem as well. Adobe really could do some amazing stuff with Premiere and After Effects.
pcurve 19 hours ago [-]
so, it looks like all the AI features run locally (via DaVinci AI Neural Engine)?
Joel_Mckay 13 hours ago [-]
Makes sense, as Netflix grade 12k RAW broadcast quality video already takes up a lot of storage space. It would be ridiculous to Ape that into a cloud SaaS. =3
srameshc 18 hours ago [-]
Does someone know if Blackmagic Pocket Cinema Camera is a good camera since it comes with the resolve studio ? Instead of buying a separate camera in the same price rangen (sony) for studio or indoor recording ?
goldenarm 19 hours ago [-]
Resolve is an incredible tool, and I wish they improved the Linux support especially on AMD. It's the last reason why I have a windows machine, and Win11 made it unbearable to use.
totetsu 8 hours ago [-]
Extreme Quality AI UltraSharpen is a Bourgeois Concept
gbraad 20 hours ago [-]
Still a public beta?! Not sure why this is news ... the AI features?
(Can confirm - I just opened it on my laptop (I had the latest beta installed) and it prompted me to download the release version)
NBJack 20 hours ago [-]
The Lightroom competitor would be a big (and welcome) change to the market if it delivers.
alfanick 19 hours ago [-]
The Lightroom competitor working on Linux is a huge news.
(Darktable doesn't count, it's a scientific software with some wobbly UI).
alfanick 19 hours ago [-]
Edit: Still garbage, required 100-lines script and LD_* shim to make it even run at Linux Mint 22.3 on AMD CPU + GPU. UX is even worse than Darktable, don't bother, not even close to Lightroom.
At this point we need a Kickstarter campaign to make Lightroom run in Wine/Proton (no, no matter how much you try, it will not work so far). Edit: or GSOC to support Darktable to improve their UX.
stuxnet79 19 hours ago [-]
The Darktable hate is real. I guess scene-referred workflows (vs display-referred popularized by Lightroom) are too difficult for most people to grok.
alfanick 18 hours ago [-]
I don't hate it. I'm just not compatible with it I guess. It's like GIMP in its early days - has most of the features of competition (Lightroom vs Darktable, Photoshop vs GIMP), even more features, and tweaks, and more knobs. But it misses USER EXPERIENCE part, it's basically unusable, unless you use it since early days.
If Darktable had a grant/GSOC just to improve UX, it could be a valid competitor to Lightroom. Currently, it's not. It's bunch of Python/Lua scientific code with some UI, that processes pictures.
bensyverson 19 hours ago [-]
Hey Blackmagic, just be sure you're not in violation of Illinois BIPA with the face search thing. They can and will come after you.
rafram 19 hours ago [-]
Pretty sure that does not cover a face database indexing your own photos/videos, running locally on your own computer. If it did, that would be extremely silly.
anon7000 19 hours ago [-]
Yeah, that’s been a thing in photo software for at least like 20 years. I remember using it as a teenager for my parents
throwaway240403 19 hours ago [-]
I think you're right in this case, but Illinois lawmakers are generally extremely silly, so I wouldn't put it past them.
rightbyte 18 hours ago [-]
Why would the law make exemptions for running the search on on a computer that has the database.
rafram 17 hours ago [-]
Because outlawing the local facial recognition that software like Lightroom and Apple Photos has offered for decades would be extraordinarily silly?
rightbyte 13 hours ago [-]
Sure. I guess the intent is the main difference.
nullbyte 19 hours ago [-]
Face search? What do you mean?
dist-epoch 19 hours ago [-]
Doesn't seem to apply here.
> BIPA establishes standards for how companies must handle Illinois consumers’ biometric information. In addition to its notice and consent requirement, the law prohibits any company from selling or otherwise profiting from consumers’ biometric information.
could use a little more AI. have they considered replacing users altogether?
addandsubtract 19 hours ago [-]
dAvInci Resolve
complianceowll 16 hours ago [-]
I think this is my sign to learn video editing.
Voultapher 17 hours ago [-]
I despise AI generated no-effort art as much as the next person but what they are offering here is fine-grained application of AI tools which is completely different to one-shot do the art for me. Does anyone have experience with the processing cost it takes to run these effects locally? Topaz takes a minutes to do superresolution on a single picture and this has to work for many frames so I'd assume it is faster?
Also excited about the picture stuff. I'm on an aging Lightroom version and wouldn't mind something that works well on Linux. Also huge plus point is the licensing model.
system2 17 hours ago [-]
Do they need to say AI for everything? I am so sick of even a basic plugin being named AI. The word has lost its meaning. Give up already.
ConanRus 14 hours ago [-]
[dead]
akatsutki 20 hours ago [-]
[flagged]
billti 19 hours ago [-]
The release announcement on the forum at https://forum.blackmagicdesign.com/viewtopic.php?f=21&t=2369... lists what is new. AI is obviously a lot of the focus when it comes to talking about the product, (and in the current environment that is no surprise), but is still only a small portion of what is new in this release.
doctorpangloss 18 hours ago [-]
who is going to use all this stuff to make what movies... where is the audience for any of it?
Avenassh 19 hours ago [-]
Wrong kind of “resolve” haha. This one is more “please don’t let my AI-generated code leak keys before deploy” than video editing.
For anyone not in the know, Resolve has an exceptionally capable and feature rich free version. A lot of the AI features (and >4k editing) are locked to the Studio licence which is a one-time payment, but works simultaneously on two computers (including different OS's) and allows upgrades across major versions.
I spent less than $300 on it a decade ago and my licence works fine on new v21 released this week. My least-regretted software purchase in 3 decades.
It sucks, but I just can't justify their insane pricing scheme. I've been looking for Linux-capable tools for a while, and Darktable / Rawtherapee are a long way from what I'm after. What you describe sounds like a dream.
It's more like finding the subscription for a CAD program too expensive, and swapping to something more primitive instead. If that offends you, I think you gotta have a long hard look in a mirror some time.
FastRawViewer, DxO, Affinity, Darktable, Capture One. Those are just the ones I personally have installed. There's also RawTherapee, a number of camera OEM-specific tools, and more.
Please recommend these "powerful alternatives", because I have explored the space and found nothing that replaces Lightroom in a way that I find acceptable. Please omit Darktable and Rawtherapee as I've already evaluated those.
In their defense you only spoke about dropping your raw workflow for something simpler not that you looked for a special HDR RAW support.
I know it’s Apple and may not what you look for but does Photomator tick these boxes?
Without updates included, buying a lifetime license nowadays feels more like a subscription which expires as soon as your OS upgrades instead. It also creates a lot of friction with different file formats when you try to collaborate. companies know how to exploit this to force you into subscriptions.
Recently I edited a few images requiring removing extra people from the frame and I was able to do all editing in Lightroom, in seconds.
As much as I dislike Adobe, Lightroom’s shortcuts and flow are now habits.
I will likely continue using both.
I assumed they would add them later, I hope I'm right!
edit: nope, still only supports Canon, Fuji, Nikon, Sony and iPhone ProRAW.
Yeah I've used previous Studio versions to edit videos from my camera without any trouble. I'm just excited to finally ditch my Adobe subscription ASAP. :-)
The docs page is incorrect, I was able to load my Lumix RAW files in no problem.
I already used Davinci to make a custom LUT, blended it with the Adobe camera standard profile to use in lightroom as a base for all my edits as Davinci's color tools are much better, and doing it this way just lets you get tones that you couldn't other wise get with Lighroom/ACR alone. This basically removes the need to have lightroom in there as a finishing step.
The only downside is by now I've got a really solid ImagenAI profile based on the 30k photos I've fed it over time, and that obviously relies on a lightroom catalog, and is also capable of applying my LUT since I've made it a slider in LR. I hate adobe, but I'm not sure I could go back to not using Imagen as now I can turn around a full wedding gallery in about 2 days.
Anyway, I tried them, and found that, after you master the "a few rough brush strokes + adjust feathering and mask opacity until it snaps" and "overzealous brush + parametric mask" techniques taught in any Darktable course, for wildlife photo editing, AI doesn't bring much. And yes, this does require a course to break the "perfect mask is required" mindset.
Yes, Lightroom courses will brainwash you that AI "select subject, select sky, select object" workflow is the only modern way to do selective editing, but this is the Lightroom workflow. For Lightroom, it is a natural workflow, because it is, in Lightroom, the best strategy that can create a mask that aligns well with the object edges - until it doesn't. Other editors (such as ART and Darktable) have other idiomatic workflows for masking, and they work, because they have other tools than Lightroom for snapping the mask or refining it.
Bird feathers spread out on the tips of their wings are one particularly bad example where AI struggles, but non-AI tools don't.
You can find a Darktable teacher, and I did. He is a professional photographer, but I disagree with that particular teacher's style in photography - especially the rejection of strong edits even if they do work as creative reinterpretations of the scene.
You can find a photography teacher with good taste in composition, with recognition that both ultra-constrained and creative edits have their place (and I did find such a teacher), but that teacher will inevitably use Lightroom. That teacher recognizes what needs to be edited, recognizes that Darktable has the right to exist, but will explain the needed changes using Lightroom tool names.
It's now your job to translate - and, importantly, translate the visual effect achieved, not the slider name. This requires seeing the intended effect. This requires doing it in Lightroom first and then trying to make Darktable output look the same.
For example, the teacher asked for a high-key edit and told me to raise the whites. In Lightroom, this keeps contrast high near the top of the tonal range, right until it abruptly becomes zero because of clipping. That "high contrast followed by clipping" behavior is exactly what the requested high-key edit needed.
But your teacher will never describe it in those contrast-related terms. Before translating the instruction into Darktable, you first have to discover the visual pattern yourself that the Lightroom slider is producing.
And the correct translation, if you use the "sigmoid" tonemapper, is the "target white" control, which the official documentation marks as "don’t touch". You need to set it to 130% via right-clicking to override the soft limit of 100%. Very non-obvious, not mentioned in the Darktable course that I went through, but the photography teacher then accepted the edit.
In summary, the requirement to learn Lightroom in advance just to understand the photography teacher is the real trap here.
They are both PatchMatch (well the healing brush certainly is), which is a heroic bit of code. Entirely deterministic statistical algorithm. Not AI by really any definition (including back then)
I don’t know enough about anything to determine which opinion is correct.
Is AI output not just matrix multiplication and a random seed?
Any particular AI output is deterministic (and can be calculated by hand even, if you're immortal).
But it's not deterministic in the sense that (a) it's a black box on the Cloud, (b) repeated AI prompts don't give the same results.
But what I would observe is that the healing brush does not have a random seed. It will always do the same thing if applied at the same pixel.
(I am actually less sure if content-aware fill randomises; I always got the impression it did not)
This makes it both incredibly powerful and occasionally frustrating.
Because on the one hand, you can learn to apply your judgement to precisely control what it will do, and change the radius or position if you learn it is likely to fail, which becomes instinctive. I absolutely love using it to fix scratches in film scans; it's a quick, precise, controllable tool that can be used in a way that is amazingly convincing, and it ends up quite a "zen gardening" thing as a result. It'll sell you on the cheapest wacom pen once you know how efficient it can be.
On the other hand there are situations where it simply cannot work the way you want because it will always find a pattern you don't want it to.
(You can sometimes use the clone brush tool first, to manually break up the pattern that patchmatch will find)
Given a model architecture that supports it, greedy decoding + the same inputs + prompts, that's true for most LLMs today too, I don't think people consider them less/more AI because of that.
I am pretty experienced linux user and i would have to buy new NVIDIA card and pray things work out.
Sadly i found out it will be much cheaper to buy refurb mac mini. So now i have dedicated machine for editing video.
I have a bunch of photos from a Mini 3 Pro and Mini 4 Pro -- 4 years' worth -- that I haven't published because I don't have a way to process them.
No tools on Linux (RawTherapee, Darktable, RapidRAW) render their colors correctly no matter how you mess with the sliders, and all of the Github issue pages are dismissive of the problem. There is something fundamentally wrong about how Linux RAW libraries are reading DJI photos.
Lightroom on a Mac tested on another computer renders them all correctly, but I don't own a Mac nor Lightroom.
I moved my team to Resolve about 2.5 years ago and I can say with absolute confidence Fusion > AE. Resolve Studio is all you need, period. Lightroom is clearly better right now than their Photo editor but like all their other offerings (ehhh except fairlight lol still mediocre), it's only a matter of time
When it works, it's really nice and I'm sold on the node based workflows, but it's not all entirely roses.
Resolve itself is excellent, Fairlight works just Ok and is still heaps better than Audition ever was. But Fusion I feel like hasn't seen enough love in the past few years.
The whole Reactor setup for installing Fuses feels really broken and for the free users they disabled those entirely in version 19.1.
Most video is going to be AI in the near future. They see the writing on the wall. Their camera business line is going to sharply decline.
That's like saying all fine art would be photography, all film would be CGI, or all music would be synthesized electronica.
That's not how aesthetics seem to work. Artists will make more or less good use of generative AI in their work, and it will probably seep into most media in some way or another, effecting them, but arts mostly don't get replaced and AI doesn't really offer an exception to that history.
Or is it like saying most portraits will be photographs rather than paintings? There are still a lot of portraits painted (maybe even as many as the pre-camera days), but by raw numbers most portraits are created by photographers.
Like saying most pictures will be made with digital cameras.
Like saying most music will be captured and edited digitally.
You guys have an anti-AI bug and it's eating you alive and blinding you to the future that is unfolding. It's toxic and you're all 100% wrong. Your hate makes it impossible to see all of the improvements.
I've been a filmmaker for decades. This tech is the most amazing thing I've ever witnessed. And it's just getting started.
Stop being old men yelling at clouds. If you don't like it, you can continue doing things the way you're used to.
There's already a bit of a fatigue with CGI and the "flat lighting" Netflix TV style. AI is just going to make that worse. Mind you, I'm old enough that I would call any movie where more than 50% of the frame for more than 50% of the runtime was never real objects and created entirely on computer "animation". It's a subtly different discipline.
But yes, there's going to be a lot of it, and it's going to rack up a lot of Netflix watch hours, in the same way that "4k crackling fireplace" does.
Individuals are now making eight-minute movies with AI that are definitely wandering across the line of “watchable” into “entertaining”:
https://youtu.be/gtnt84CDP-s
How do you know you aren't arguing with one now?
For the moment what is unfolding is a dystopia shoved down most people's throats, whether they want it or not.
And the bug is obviously the "AI bug", a foreign body recently introduced. The "bug" can't be our default previous state (no AI).
>I've been a filmmaker for decades. This tech is the most amazing thing I've ever witnessed. And it's just getting started
Hopefully it will be over soon.
>Stop being old men yelling at clouds
You know that the leading AI providers and experts in the field often discuss how AI can/might/surely will wipe us off? Not some random guys with signs in some street corner. The main people behind it.
Now, I don't believe it's so, at least not for the reasons mentioned, like the singularity. But there are very dark results from AI in society and in many domains.
But hey, we can make pretty uncanny valley (for now) videos and special effects! No need to involve or employ humans in our art either. And the human art can be drowned in a sea of AI crap, so noone will really see our AI art either. Such amazing tech /s
I don’t think they’ll see a decline in cinema camera sales due to AI soon.
Happy to bet on this!
Expensive glass and all of the processes around it takes more time, money, and resources than Seedance 2.0. And these models are only a few years old at this point.
Sure, but the results will also seem better to a cinematographer.
When do you expect the first movie with fully 3D-generated imagery (which would mean that a camera was actually replaced by AI) will be released?
I can imagine it will happen at some point, but I don't see it soon.
Actually what ruins camera businesses are smartphones, not AI.
Even the frontier models running on insanely powerful hardware could only generate 15 second clips in low resolutions.
And yeah, I saw some demos from Seedance 2.0, and they were awful. It's ridiculous how much people on Xitter were like "You can't even tell it's AI!" and I was like "It's trivial to tell it's AI" and could easily pick out all the markers. An individual screenshot could look good, but every time the camera angle changed, there would be a glaring inconsistency.
You people are either blind, delusional, or outright insane. AI might be used for a quick clip, or used to enhance something recorded by a camera, but "most video" is definitely wrong.
I'm an indie filmmaker and I do community theater. We use gaussian splats for 3D filmmaking, and we're already using AI for background plates and VFX shots.
Where this is going - your local community theater will be able to have Lord of the Rings / Gollum-style facial/body rigs that eventually work in real time, and actors will markerless mocap into super high fidelity fantasy and science fiction scenes.
> Movies are dead? I really don't get where this take is coming from.
Movies will never be more real and more personal. The folks at A24 are going to have Marvel powers with way better stories.
Stop being so bearish. These are tools, and creative people will abuse the hell out of them to do wildly cool things.
Good luck on your journey as a filmmaker (truly not being sarcastic), I’ve been in the industry for 15 years so we are colleagues here who can have a dialogue.
Having said that, for all the AI features, the big one would be setting key frames etc. with an agent, driving the general editing workflow with text,etc. I realize this is non trivial but it's certainly viable for a team of this calibre.
I think if BM added a paid for agent which helped execute their traditional video editing tools (even if it "only" supported a subset) then that's a subscription a lot of people would be willing to pay for, especially as their core tool is so generous.
But their priorities are not always well-set. In Resolve, significant problems remain while more and more functionality is hastily slapped on.
The so-called "integration" with Fusion remains very poor. Compositions' presence in timelines is extremely fragile, and inexplicably degrades source material's resolution to that of the target timeline. This means that if one of your timelines is HD but you bring UHD clips into Fusion, they will be degraded to HD upon ENTRY to your Fusion comp, before they ever get to the timeline. So in Fusion all of your keys and other selective image processing will be chunky garbage.
Also: If you start a project, import your footage, and then drag a clip to the timeline... Resolve will offer to change the frame rate of the timeline to match. But NOTHING ELSE. Every other major NLE offers to match the timeline to the first incoming footage in ALL regards. But not Resolve, despite years and years of vociferous complaints in their forum. This is a basic, expected feature but ignored by BMD.
And finally a core issue: multiple, unrelated node views scattered about. Resolve needs to consolidate them into a single node view for all processing. That would flesh out Resolve's half-assed "integration" of four or five other products and provide a game-changing workflow that is long overdue.
I know a lot of people are/will build this. I would be specifically interested in Black Magic doing it first party.
Where as marketing at all these corporation is trying to genericize "AI features" into anything using an algorithm. "Content aware fill", something we've had for over a decade is now "AI object removal"
"Noise suppression" is "AI voice extraction"
Motion unblur is now "AI motion unblur".
My bigger concern is that these neural network based solutions have taken the place of the former rather than supplemented them. Many tools no longer provide the algorithmic/kernel-based approach at all, and have marketed the “AI” (née ML) alternative as a strict superset/upgrade, despite its potential drawbacks.
(Interestingly while the inference-based implementations generally have higher latency (or infinitely worse, cloud and pay-as-you-go requirements), for some computationally difficult kernels the inference-based approach is actually faster!
Editing is a craft. You have to watch everything, otherwise you don't know what you have.
A machine organising stringouts and selects can work for interviews, but not for action. But even then it is only parsing your media for semantic intent. It misses the way things are said, which often imparts a different meaning.
You can use AI features for editing. But it is unlikely you will be making anything very intetesting.
What? It bears no impact on if what you're making is interesting or not, couldn't matter less. People been creating amazing things with nothing, and absolute trash with everything, and also vice-versa, seems to be all up to the person's taste and skill, and less to do with the actual tools they use.
I think your mistake is to assume editing is like painting, where you can just make something brilliant with a few colours and a canvas. But editing is much more analogous to writing a book. If you have read extensively on Ancient Rome and spent time comprehending the subject, you will create something far more interesting than essentially remixing a few primer books and articles that have suggested to you by an LLM.
People have indeed "been creating amazing things with nothing" in the expressive arts, but that approach falls short when the value comes from communicating depth from narrative information.
the more SFX-end ones like facial aging and face reshaper, or the talent-replacing ones like speech cloning/ADR, feel both too prescriptive for a director to dial in what they aesthetically want, and also not good enough for the final cut. so I struggle to find where they'd be actually useful in a workflow as opposed to being a trap, looking just fine enough at a glance to sneak into a final cut while looking poor when viewed by the audience.
likewise the focal adjustment and upscaling just feel gross. the kinds of things a good cinematographer can already do, and it'll be so so tempting to use tools instead of taking time to do it right in camera because it'll look good enough in the editing bay, but I feel like it'd really stand out as fake in the final cut unless you're targeting like, heavily compressed social ads. the less you use them the better they'll work, which isn't ideal for a marquee feature.
if the blemish remover really does respect continuity it'd be a nice-to-have, but it also feels like another trap to be careless/cheap on things like makeup or lighting at the shoot, at the expense of looking fake in post
I think that's the broader angle that bugs me the most. all of these tools are convenience tools for editors, but in the end they'll really be justifications for directors/producers/studios/agencies to cheap out and do shittier work faster on the shoot. a cheap, shitty shoot covered in AI bandaids is still going to hit an audience like a cheap, shitty shoot.
Artists appreciate and use time saving tools. The AI features in Lightroom, for example, are very well received by photographers (myself included). Automatic subject, background, sky, body part masking, content-aware/generative fill and generative remove are genuinely helpful and time saving.
I don't think their use of it is bad at all, I'm just tired.
Putting "AI" into the feature title means "this time it actually works"
My opinion is that, for end users, if you name your feature "AI" to market it, you kind of already failed to read the room. You're writing to VCs while hoping it convinces customers.
Name what the feature does, what it gains them. Call it "smart" if you must imply some black box treatment.
Naming AI as the selling point for everything feels a lot like that Android tablet ad circa 2010:
"Your wife will love the new dual core Tegra™ chipset!"
100% this.
Maybe I live in a bubble, but consumer sentiment regarding AI seems extremely negative. Boasting "AI" features is more likely to lose sales than to create them.
This is way to broad, there is a whole slew of creators, at different scales with different motivations and what not, you can't really say that such a large group loves/hates anything.
Personally, I see video professionals loving AI features that save them boring work, same as for me as a programmer and hobbyist video editor, yet we want to manually do the interesting stuff.
Professional creators working at a corporation probably love AI.
Amateur independent creators that weren't making any money from their art hate AI and use it as a scapegoat. They weren't getting commissions before, and now they're claiming it's because AI is replacing commissioned art.
I'd also get tired if it was "AI ala Microsoft/Google" where the goal is to get you to write forever with a chat bot somewhere else, but these features are very different from that.
Not that I spent any extra money on the license compared to what the camera itself costed, but I also feel like the 0 money I spent was well spent :) Harder about the time commitment to move from something you know really well to something new, but the time I spent on that was very well worth it too.
Different stories shown with different treatment. With CGI, scenes zoomed out to wider shots and effects swelled even louder over lighting, intimacy, acting, etc.
Old styles didn't disappear or stop evolving entirely, of course, but the center of attention profoundly shifted and the "big" production money went with jt.
Generative AI will likely drive some kind of analogous shift in dominant film aesthetics. I don't know where, but I'm not particularly excited by it myself yet.
Likewise, there's been a ton of movies since that could in theory have been done purely with SFX instead of VFX, but which is probably must better from having used VFX/CGI, titles like The Matrix, Lord of the Rings, Inception, Avatar, etc.
Obviously there was also charm in titles like E.T. and Gremlins, and I think there might still be a market for movies like that, such as the 2019 Netflix series The Dark Crystal: Age of Resistance (I loved the 1982 version as a child, though this sequel wasn't for me).
I guess the question is: will generative AI allow new movies to be made, the same way that CGI has? Or will it just be an economic shift: the same quality CGI but at a fraction of the price?
There may still be people out there who believe that AI will never be able to create CGI as good as humans can, these might be the same people who used to say that CGI can never look realistic. And if you work in VFX, I bet that you can spot a fake mountain with the slightly incorrect shadows in the distance easily, but as a simple movie watcher, I really don't see it, especially when it's only on screen for like 3 seconds.
If you look at the ten top-grossing films in the past 15 years, it's almost exclusively computer animations or SFX showcases with some token, quip-based acting thrown in every now and then (all the Marvel universe stuff).
Basically, I'm not even sure if replacing actors with AI would be stylistically perceptible for the average moviegoer. There are interesting films still being made, but almost no one is watching them, because you have the option to watch some SFX explosions and flying superheroes in Avengers VII.
I couldn't get Resolve to run on my discrete-GPU-less PC running Fedora. First the lack of RPM or Flatpak were lame, but integrated graphics was the real killer.
I started learning Blender VSE and walked away super impressed. Finally found my editor. (Spent years getting used to Premiere on Mac and PC.) It runs good even though I don't have a dedicated GPU yet, unlike Resolve. (And Blender is a full-on 3D modeller, I should note.)
I'm going to scale up my hardware eventually, but right now my editing needs aren't huge. Just chopping and splicing up stuff for YouTube. Blender's VSE is incredibly good for my use case.
edit: I may need to give the OpenShot 3.x a chance. The OpenShot release history [1] makes the claim that they have addressed many of my complaints
[1] https://www.openshot.org/blog/
You might want to stay away from very recent major versions for stability, but it is a very capable editor that is also much more robust and performant than openshot.
I haven't compared with Blender VSE though.
Also nice is built in loop (ping pong) animations! No more duplicating keyframes!
https://kylekukshtel.com/building-video-podcast-resolve-audi...
My favorite glitch that has persisted for many versions is how if you background it while it is launching, the GUI becomes frozen and the only way to use it is to kill the process and then launch it again making sure to not switch to any other apps while it loads. The worst one that comes to mind, because it happens all the time when I am using it, is when you hit undo once it could undo multiple recent changes (never know how many exactly, just have to guess), and if you then redo in panic it would only redo one of them, so you have to manually do it (fun when it involves fine color adjustments). For my own sanity will not try remembering all the other ones. In addition, a lot of counter-intuitive design choices, messy color management, etc.
Proprietary cross-platform software for multimedia production tends to be polished but Resolve genuinely feels worse than an Electron app, with subtle delays and micro-freezes in many interactions.
To be fair now with all those “AI” features they could probably say it is optimized for “agents” or something…
Maybe there is something wrong with you system?
I use it pretty infrequently nowadays and I admit I didn’t see the startup freeze in a couple months (either I am lucky or they finally fixed it in a recent update), the undo glitch is alive as ever though.
Some other things off the top of my head:
• UI freezes for a second or two when you switch to Fusion tab.
• If you adjust speed in a Fusion node, timeline clip remains the same length, so if you slow it down 2x you can only see the first half. To say Fusion in general is half-baked is to be very, very generous.
• Export location gets reset every launch.
• Can’t copy-paste a node or its settings, in case you want to test between two different configurations.
Even the aforementioned RawTherapee (which is made using Qt I think and which is far from a shining example of usability) is more pleasant to use for me.
It's a baffling process flow if you're coming from Lightroom or a manual ACR workflow. But I'm excited to see where this goes. Quite simply, the output results are great. And free!
I’ve used FCP for a long time but have never loved it. I also have some experience with non-destructive workflows like Blender geonodes and have heard that Resolve adopts a similar paradigm. Definitely curious!
Industry-standard NLE's like Premiere or Avid are probably the closest to Resolve. But even those are legacy programs that rest on their moats, whereas Resolve takes far more chances and does far less dumb shit than Adobe and Avid.
The seamless integration with industry-standard grading software is also... um mindblowing. Premiere has Lumetri and FCP has it'd colour correction tab, both of which are like MS Paint compared to Resolve's colour capabilities.
It's also free. The paid version unlocks mostly things to do with grading.
That's not really a critique on the software -- it's not trying to be what it's not. But the criticism of the software is painted by the fact that it's hard to get good at it. Well ok I will critique it: the user interface is garbage. Like they studied old versions of Gimp and thought, "let's do even worse".
The metaphor isn't perfect, but it's got some of that ol' TIMTOWTDI Perl feeling to it.
Funny, that's how I think of easy/beginner modes: "in the way, preventing me from getting something done".
Have you read the beginners guide? https://documents.blackmagicdesign.com/UserManuals/DaVinci-R...
At 643 pages it's surprisingly short for how many subjects it introduces. Going further you'll of course want to read In the Blink of an Eye.(978-1879505629) and the Color Correction Handbook (978-0133435542).
And the actual Resolve manual is also really really good. https://documents.blackmagicdesign.com/UserManuals/DaVinci_R...
Will it allow me to drastically improve my workflow (save time for some tedious tasks), increase quality of the outputs etc?
I'm a Premiere migrant to Resolve (Studio) some years ago, biggest hurdle is the opinionated workflow, it basically wants you to use the tabs in the bottom to go from "Media > Cut > Edit > Color > Fusion > Audio > Deliver" (simplified) so different tools available in different areas, made for different use cases, but in general once you've learnt the overall and high-level concepts, it makes editing really easy and smooth.
Besides, it's probably the most stable video editor that runs natively on Linux since ever, I think I've had it crash once, and the Fusion 3D text doesn't work properly for me, but besides that, runs like a dream and UX is miles ahead anything else available.
It does take some getting used to, but the amount of tutorial content on YouTube is another reason I'm happy I made the switch. A lot of really good stuff on there. (Search on 'DaVinci Resolve Fusion' to see some examples of it in action if you want to get a feel).
It works pretty well. I tried it this morning and in about 15 minutes I had recorded and edited a three minute video.
(I've used AI transcription in resolve before, not this is actually editing the transcript with an llm and then inserting the clips. I also did breath detection and b roll placement. The Python scripting later is poorly documented and only supports a subset of the functionality of Resolve.)
That was the blocker for me. Kdenlive does
To be clear, my use case is making weekly online videos suck a little less - not grading feature films :)
https://github.com/mhadifilms/dvr/
You can also try pointing Claude to the API surface directly.
The result might be chaotic, but you should be able to automate editing... maybe. :-) Ha. (You'd need a good loop to make sure Claude can see what it's doing..? Beyond screenshots I mean - ie how would Claude know its doing a good job editing?)
(Can confirm - I just opened it on my laptop (I had the latest beta installed) and it prompted me to download the release version)
(Darktable doesn't count, it's a scientific software with some wobbly UI).
At this point we need a Kickstarter campaign to make Lightroom run in Wine/Proton (no, no matter how much you try, it will not work so far). Edit: or GSOC to support Darktable to improve their UX.
If Darktable had a grant/GSOC just to improve UX, it could be a valid competitor to Lightroom. Currently, it's not. It's bunch of Python/Lua scientific code with some UI, that processes pictures.
> BIPA establishes standards for how companies must handle Illinois consumers’ biometric information. In addition to its notice and consent requirement, the law prohibits any company from selling or otherwise profiting from consumers’ biometric information.
https://www.aclu-il.org/campaigns-initiatives/biometric-info...
Also excited about the picture stuff. I'm on an aging Lightroom version and wouldn't mind something that works well on Linux. Also huge plus point is the licensing model.